EQ Tips
As a general rule, I'm
very much against 'how to' articles because people tend not to read between the
lines and just take the informations as gospel. However, I did pick this up
somewhere (no credit due to me) and it does give some reasonable advice about
mixing in general;
Definitions/Explanations:
Equalization is the increase or decrease of signal strength for a portion of (a
band of) audio frequencies. The audio we record (the sound made by instruments
or voices) is complex. By this we mean that it is composed of energy at
different audio frequencies. If we take a bass control (a simple equalizer) and
turn the knob clockwise, we will get an increase in strength of the signal (or
the signal component) that has lower frequencies (usually any component below
about 500 Hz). Thus equalization effects the tone because it changes the level
relationship of the fundamental and harmonic frequencies.
A Shelf Equalizer boosts
(or reduces) energy at the set frequency and all audio frequencies above it (a
high-frequency shelf control) or all audio frequencies below it (a
low-frequency shelf control).
A Peak Equalizer boosts
(or reduces) at the set frequency and a band of frequencies close to the set
frequency.
The "Q" control
sets the width of the band of frequencies that will be boosted or reduced; in
other words it affects the amount of frequencies around the center frequency
which will have a similar amount of boost or reduction. The width of the band
is given in octaves. Q affects this width, but high Q numbers mean a narrower
band of frequencies will be affected. To start, you will need to be able to
identify the "Q" settings that go as narrow as 1/2 octave to as wide
as 2 octaves. The conversion chart below relates Q settings to bandwidth.
Q Setting Bandwidth
0.7 2 Octaves
1.0 1 1/3 Octaves
1.4 1 Octave
2.8, no 2.9* 1/2 Octave
The amount of boost or
cut is determined by the "dB" setting of the equalizer. Most
equalizers can boost or reduce energy by 12 dB (up to 4 times/one-quarter the
level). Some equalizers can boost or reduce up to 15 dB.
Tips/Guidelines on
determining Shelf/Peak/Q & Amount of EQ:
1. Shelf equalizers are
good for general tone changes in the bottom or top three octaves of the audio
frequencies. Thus a low-frequency shelf control could be used effectively at
320 Hz or below and a high frequency shelf control at 2500 Hz or higher.
2. Shelf equalizers are
best used for reducing rather than boosting energy. The very top octave (10 kHz
- 20 kHz) often has more noise component (hiss) than useful sound. The same is
true for the lowest octave (20 Hz to 40 Hz) except the noise is rumble rather
than hiss. When boosting for general increase in brightness or general increase
in bass, use a peak equalizer. Suggested settings: For general inc in
brightness, boost 5 kHz with a 2 octave bandwidth (Q= 0.7). For general inc. in
bass, boost 80 Hz with a two octave bandwidth (Q=0.7).
3. The Q setting of 1.0
(1 1/3 octaves), I call it the "Magic Q". In general this is a
bandwidth that matches how the different instruments cover the different
frequency ranges of audio. For more percussive instruments (such as drums), you
can narrow the bandwidth with Q settings as high as about 2.8. For more melodic
instruments, such as voices and stringed instruments, you can broaden the
bandwidth down with Q settings as low as 0.7.
4. In general, boost
less and cut more. The ear is accustomed to hearing reduction in energy in a
band (due to sound-absorbing material for instance), thus the ear will hear a
boost easier than a cut (a reduction). In general, a 6 dB boost is about as
apparent as a 9 dB reduction. When equalizing during mixing try to reduce
unwanted frequencies more than you boost desired frequencies. This will result
in "clarity" with less "falseness" to the sound. If you
look at a console after a mix that has been done by an experienced engineer,
you will find more reduction settings than boosting settings.
5. Equalization is all
to often misused to compensate for poor level settings. If you find you want
your settings to be more than 6 dB boost, investigate and see if a readjustment
of levels could help, reducing the amount of boost at the equalizer.
Training hint: I
recommend to someone new to use the "6 dB rule" - Never, while
recording or mixing, boost more than 6 dB with the equalizer, period for the
first 50 mixes you do.
Use the following
Recommended Expanded Frequency Chart as a starting point.
50Hz: 1. Increase to add
more fullness to lowest frequency instruments like foot, toms, and the bass.
Peak equalization with a 1.4 Q.
2. Reduce to decrease
the "boom" of the bass and will increase overtones and the
recognition of bass line in the mix. This is most often used on loud bass lines
like rock. Shelf equalization.
100Hz: 1. Inc. to add a
harder bass sound to lowest freq instruments. Peak Equalization with a Q of 1.0
to 1.4..
2. Increase to add
fullness to guitars, snare. Peak Equalization with a Q of 1.0..
3. Increase to add
warmth to piano and horns. Peak Equalization. For piano use a Q of 1.0. With
horn use a Q of 1.4..
4. Reduce to remove boom
on guitars & increase clarity. Peak Equalization with a Q of 1.0 to 1.4..
200Hz: 1. Inc. to add
fullness to vocals. Peak Equalization with a Q of 0.7 to 1.0..
2. Inc. to add fullness
to snare and guit ( harder sound ). Peak Eq with a Q of 1.4.
3. Reduce to dec.
muddiness of vocals or mid-range inst. Peak Eq with a Q of 1.0.
4. Reduce to decrease
gong sound of cymbals. Peak Equalization with a Q of 1.0.
400Hz: 1. Increase to
add clarity to bass lines especially when speakers are at low volume. Peak
Equalization with a Q of 1.0.
2. Reduce to dec.
"cardboard" sound of lower drums (foot and toms). Peak Equalization
with a Q of 1.4.
3. Reduce to decrease
ambiance on cymbals. Peak Equalization with a Q of 0.7 to 1.0. Alternately try
a shelf EQ with a 320 Hz frequency setting.
800Hz: 1. Inc. for
clarity and "punch" of bass. Peak Equalization with a Q of 1.4.
2. Reduce to remove
"cheap" sound of guitars. Peak Equalization with a Q of 1.0.
1.5KHz: 1. Inc. for
"clarity" and "pluck" of bass. Peak Equalization with a Q
of 1.4..
2. Reduce to remove
dullness of guitars. Peak Equalization with a Q of 1.0.
3KHz: 1. Increase for
more "pluck" of bass. Peak Equalization with a Q of 1.4.
2. Inc. for more attack
of electric / acoustic guit. Peak Equalization with a Q of 1.4.
3. Increase for more
attack on low piano parts. Peak Equalization with a Q of 1.0.
4. Increase for more
clarity / hardness on voice. Peak Equalization with a Q of 1.0.
5. Reduce to increase
breathy, soft sound on background vocals. Peak Equalization with a Q of 1.0.
6. Reduce to disguise
out-of-tune vocals / guitars. Peak Eq with a Q of 1.0.
7. Inc. for more attack
on the snare or other drums. Peak Eq with a Q of 1.4 to 2.8.
5KHz: 1. Increase for
vocal presence. Peak Equalization with a Q of 1.0.
2. Increase low freq
drum attack ( foot / toms). Peak Eq with a Q of 1.4 to 2.8.
3. Increase for more
"finger sound" on bass. Peak Equalization with a Q of 1.4.
4. Increase attack of
piano, acoustic guitar and brightness on guitars (especially rock guitars).
Peak Equalization with a Q of 1.4.
5. Reduce to make b/g
parts more distant. Peak Equalization with a Q of 1.0.
6. Reduce to soften
"thin" guitar. Peak Equalization with a Q of 1.0.
7KHz: 1. Increase to add
attack on low freq drums ( more metallic sound ). Peak Equalization with a Q of
1.4 to 2.8.
2. Increase to add
attack to percussion instruments. Peak Eq with a Q of 1.4 to 2.8.
3. Increase on dull
singer. Peak Equalization with a Q of 1.0.
4. Increase for more
"finger sound" on acoustic bass. Peak Eq with a Q of 1.4.
5. Reduce to decrease
"s" sound on singers. Peak Eq with a Q of 2.8. Sweep frequency
slightly (between 7 kHz and 8 kHz) to find the "exact" frequency of
the S
6. Increase to add
sharpness to synthesizers, rock guitars, acoustic guitar and piano. Peak
Equalization with a Q of 1.0 to 1.4.
10KHz: 1. Increase to
brighten vocals. Peak Equalization with a Q of 1.0.
2. Inc. for "light
brightness" in acoustic guitar and piano. Peak Eq with a Q of 1.0.
3. Increase for hardness
on cymbals. Peak Equalization with a Q of 1.4.
4. Reduce to decrease
"s" sound on singers. Peak Equalization with a Q of 1.4.
15KHz: 1. Inc. to
brighten vocals (breath sound). Peak Equalization with a Q of 1.0.
2. Inc. to brighten
cymbals, string instruments and flutes. Peak Eq with a Q of 1.0.
3. Inc. to make sampled
synth sound more real. Peak Eq with a Q of 1.4 to 2.8.
Frequency Octaves: Use
the description of octaves to determine where you want to set your eq's freq
control.
Equalization Techniques:
1. Boosting Harmonic Frequencies
Boosting harmonics is
one of the first techniques an engineer learns to increase clarity and
distinction on instruments. This is a very valid method of equalizing. Some of
the suggested eq settings from the eq freq chart used these techniques:
Instrument Frequency
Description
Bass- 400 Hz
"Increase to add clarity to bass lines..."
Bass- 1500 Hz "
Increase for ‘clarity’ & ‘pluck..."
Guitar- 3 kHz
"Increase to add attack..."
Guitar- 5 kHz.
"Increase ‘brightness..."
Vocal- 5 kHz
"Increase for vocal presence."
Vocal- 10 kHz
"Increase to brighten vocals."
Notice that there are at
least two frequencies in the harmonic range of the above instruments that could
be accented for "clarity" or "brightness"
2. Boosting Fundamental
Frequencies: The boosting of fundamental frequencies is also one of the first
things a new engineer tries, but boosting of fundamentals should be the last
thing ever considered. Accenting fundamental frequencies usually makes the
instrument indistinct and muddy sounding. The fundamental frequencies of two
instruments playing the same part are the same, therefore, accenting the fundamental
of instruments playing the same part makes both instruments closer to sounding
the same (indistinction). When two instruments are playing similar parts in the
same key they also get indistinct when the fundamental of either instrument is
boosted. If an instrument sounds "thin" or "small" one can
carefully boost fundamental frequencies to correct this. The microphone could
have been poorly placed and/or the harmonics over-boosted with EQ. Another
application for boosting fundamental frequencies would be to do so when an
instrument was playing by itself (in solos etc.).
3. Reducing Fundamental
Frequencies: Reducing fundamental freq in an instrument tends to accent all of
the harmonics and is a good alternative to boosting harmonics. The method is
most often used in rock recording but works well for all styles of music. This
technique found its way to the suggested freq chart:
Instrument Frequency
Description
Bass- 40 Hz "Reduce
to decrease "boom" and increase recognition."
Guitar- 100 Hz
"Reduce to decrease boom and increase clarity."
Vocal- 200 Hz
"Reduce to decrease muddiness of vocals."
4. Complementary
Equalization: One of the hardest things to overcome in mixing is the hearing
limitation known as masking. Masking is one sound covering up all or part of
another sound because the frequencies of the two sounds are close. The sound
that is slightly louder sort of "wipes out" the other sound. The way
this works with music is that one instrument will make the other instrument
sound dull and indistinct. It is frustrating to both the novice and the
experienced engineer that an instrument sounds so great by itself and so
"lifeless" in the mix. An equalizer is a "level control"
for certain rangers of frequencies. When you boost a frequency with EQ, you are
making the dialed up frequency louder than others (as well as frequencies that
are close to the frequency set on the equalizer). When you dip or cut with an
equalizer you are reducing level of frequencies in that range. When you have
indistinct sound between two instruments, you can use a method called
"complementary equalization." The idea is to boost a certain
frequency on one instrument and dip that same frequency on another instrument.
This will get both instruments distinct, when properly done.
Some key conflicts that
come up often in mixes include:
Foot Drum Vs. Bass
Dip between 350 Hz and
400Hz on the foot drum (to remove the "cardboard" sound) and increase
the same frequency on the bass (to add bass presence).
Lead Vocals Vs.
Background Vocals
Dip between 3 kHz and 4
kHz on the background vocals to give them an "airy" sound and
increase the same frequency on the lead vocal. When using this method you will
be surprised that you get a lot of change with only a little amount of equalization.
Use between 3 dB and 6 dB of boost and cut.
A Typical Example: The
following example uses all of the techniques discussed.
Instrumentation is
Drums, Bass, Electric Guitar, Keyboard with Lead and B/G Vocals. "+"
indicates boost and "-" indicates reduction at given frequency.
Instrument EQ Settings
Notes
Foot -6 @ 400 Hz +4 @ 5
kHz Reduces box quality. Increases attack
Snare +4 @7 kHz +2 @ 100
kHz Increases snap. Adds fullness to high-
tuned snare
All Drums -4 @ 400 Hz +4
@ 15 kHz Decreases ambiance & increases bass
clarity. Increases
cymbal sizzle.
Bass -2 @ 50 Hz +4 @ 400
Hz +2 @ 1.5 kHz Increase clarity of bass. Adds clarity to bass line and
recognition at low volume. Increases pluck and recognition.
Guitar -4 @ 100 Hz +2 @
3 kHz Increases guitar vs. bass distinction. Increases attack ( 3 kHz needs
much less boost once 100 Hz is reduced).
keyboards +4 @ 5 kHz
Increases clarity & brightness.
Lead Vocal +4 @ 10 kHz
+2 @ 5 kHz ? @ 200 Hz Brightens and adds presence. At 200 Hz, reduce 2 or 4 to
add clarity to low vox inc. 2 or 4 to fill out high vocals.
Bkg. Vocal -6 @ 5 kHz
Sets background back and increases lead
vs. background
distinction
This
"textbook" EQ can’t be expected to work on all sessions. On the right
session, however, it would give a very natural sounding recording or mix with
surprising clarity and punch. Notice that boosting two instruments at the same
frequency was carefully avoided. Notice that reductions were generally larger
than boosts.